In the Roblox experience Tribes 3v3 [soon??] by Snick Co., you get weapons by completing matches to open victory chests, collecting shards to unlock items in your collection, or purchasing drops in the shop. Unlocked weapons are equipped through the loadout menu, where every item, piece of armor, and ammunition stack shares a strict 12-point budget.

This guide applies specifically to the 3v3 team combat shooter on Roblox created by Snick Co. (place 72169370437173). It is not affiliated with the standalone PC title TRIBES 3: Rivals by Prophecy Games.

Methods to Unlock Weapons in Tribes 3v3

You unlock weapons into your permanent inventory through several in-game progression systems.

1. End-of-Match Chests and Victory Drops

Every time you complete a 3v3 match, the game presents an end-of-match reward screen featuring a victory drop or chest. Opening these chests yields random item drops, weapon unlocks, and shards. Players have documented unlocking items such as the slingshot, chakram, spear, harpoon, and crossbow directly from match reward screens. Drop rates and guaranteed pity thresholds are not published by the developer, meaning unlocks depend on match completion frequency.

2. Collecting and Redeeming Shards

Finishing matches also rewards you with shards. For example, a full match recorded in gameplay rewarded 18 shards alongside kill and death tallies.

Shards accumulate on your account and are spent to unlock locked weapons and armor tiers within the loadout and collection screens. Recorded unlock requirements include needing 10 shards to unlock leather armor, with other equipment tiers requiring their own shard amounts before they can be added to your loadout.

3. In-Game Store and Robux Drops

Players who want immediate access to items can purchase drops from the store menu. Documented gameplay showed a Golden Drop available for 9 Robux, which immediately unlocked items including the crossbow, hammer, snap trap, and healing flask. Higher-tier store purchases, including an item bundle priced at 700 Robux, also appear in the shop interface.

4. Default Starter Loadout Presets

When launching your first match, the game offers predefined preset loadouts before you create a custom build. Presets include:

  • All-Rounder: A balanced starting configuration featuring standard offensive tools.
  • Archer: A ranged setup focused on bows and arrows.
  • Brawler: A melee-focused configuration.

Selecting a preset allows you to enter matches immediately while earning the shards and chests needed to customize your own builds.

Upgrading Weapons in the Collection Menu

Unlocking a weapon is only the first step of progression. In the main lobby, you can navigate to the Collection tab to inspect your owned gear.

An Upgrade Ready prompt appears over eligible weapons in the interface. Upgrading a weapon (such as taking throwing knives to level 2 or upgrading the hammer) increases its underlying performance stats and damage output.

Equipping Weapons: The 12-Point Loadout Budget

Acquiring a powerful weapon does not mean you can equip it alongside maximum protection. The loadout menu enforces a hard limit of 12 total points shared across weapons, utility items, armor, and ammunition.

Equipment / ItemObserved Point CostDocumented Source Notes
Diamond Armor6 pointsHalf of the entire 12-point allowance
Iron Sword3 pointsOptional close-range melee weapon
Hammer3 pointsHeavy melee weapon
Diamond Dagger2 pointsLightweight melee weapon
Sling / Slingshot1 pointLow-cost ranged/filler weapon
Snap Trap1 pointDeployable utility trap
Arrows1 point per 12 arrowsStackable up to 36 arrows (3 points total)
BandagesEquip slotHealing consumable
Smoke BombEquip slotTactical visual cover

Other weapons documented in gameplay include the bow, musket, flintlock, blunderbuss, battle axe, spear, and portable launch shield. While their exact isolated point costs vary or remain unconfirmed in public patch notes, all items pull from the same 12-point budget.

Because arrows cost 1 point per bundle of 12, running a ranged build with a bow or crossbow requires budgeting at least 1 to 3 points strictly for ammunition. Equipping top-tier diamond armor for 6 points leaves only 6 points to distribute between your primary weapon, ammo, and secondary tools.

Frequently Asked Questions

Is Tribes 3v3 the same game as TRIBES 3: Rivals?

No. Tribes 3v3 [soon??] is a Roblox experience developed by Snick Co. TRIBES 3: Rivals is a separate PC game by Prophecy Games featuring jetpacks, skiing mechanics, and capture-the-flag classes. Stats, weapons, and guides from Rivals do not apply to this Roblox game.

How do I get more arrows for bows and crossbows?

Arrows must be allocated in the loadout screen before a match begins. Ammunition is purchased in increments of 12 arrows for 1 loadout point, up to a maximum stack of 36 arrows for 3 loadout points.

Can you buy weapons without spending Robux?

Yes. Playing through standard 3v3 matches awards end-of-game chests and shards, allowing you to unlock weapons, armor, and upgrades purely through match completion.