Tribes 3v3 (listed on Roblox as Tribes 3v3 [soon??] by developer Snick Co.) is a competitive 3v3 deathmatch shooter where two teams of three players duel in fast-paced arena rounds. Unlike class-locked arena games, your combat effectiveness relies entirely on a strict 12-point loadout budget that balances weapons, ammunition, armor, and utility.
Note that this Roblox experience has no connection to TRIBES 3: Rivals, which is a standalone Steam shooter featuring jetpacks and skiing mechanics. In Snick Co.'s Roblox game, survival depends on ground movement, route control, and point management.
Understanding the 12-Point Loadout System
Before queuing for public matches, you must configure your equipment in the Loadout menu. Every item you take into battle consumes points from a shared pool of 12 points.
If you equip expensive defense, you forfeit weapon versatility or ammunition. For example, high-tier armor consumes a significant portion of your points, leaving little budget for secondary weapons or extra arrows.
| Equipment / Item | Documented Point Cost | Role and Practical Notes |
|---|---|---|
| Diamond Armor | 6 points | Heavy defensive armor; consumes half of the total loadout budget. |
| Iron Sword | 3 points | Standard close-quarters melee weapon. |
| Diamond Dagger | 2 points | Lightweight melee weapon for finishing low-health opponents. |
| Normal Arrows | 1 point per 12 arrows | Ranged ammunition; players can purchase up to 36 arrows (3 points). |
| Sling | 1 point | Low-cost ranged projectile equipment. |
| Crossbow | Documented ranged pick | Accurate distance weapon; requires arrows purchased separately. |
| Hammer | Primary weapon pick | Close-range melee tool with built-in knockback to keep attackers away. |
| Blunderbuss | 4 to 5 points (approximate) | High close-range burst damage; poor accuracy at medium to long range. |
| Musket | Long-range firearm | Sniper-style firearm rewarding precision headshots; uses dedicated bullet ammo. |
| Healing Apple | 3 to 4 points | Healing consumable; point-heavy alternative to passive defense. |
Inside the Collection menu, players can also upgrade unlocked weapons to boost their base damage and combat statistics.
Essential Controls and Movement Mechanics
Movement and perspective management are critical when dodging incoming arrows or closing the gap on an enemy trio. Practice these default PC inputs in the Training area before queuing into competitive lobbies:
| Key Binding | Action | Gameplay Application |
|---|---|---|
| W, A, S, D | Character Movement | Basic positioning and strafing around arena cover. |
| Spacebar | Jump | Mantling over obstacles and avoiding low melee swings. |
| C | Slide | Rapid slide maneuver to evade projectile spam and escape chokepoints. |
| V | First-Person Toggle | Switches between third-person and first-person aiming views (mobile has an on-screen button). |
| X | Shoulder Swap | Changes third-person camera angle from right to left shoulder to peek corners. |
| Left Mouse Button | Primary Attack | Swings melee weapons or fires bows, muskets, and blunderbusses. |
Entering the Training mode first allows you to test weapon swing timing, bullet drop on bows and crossbows, and slide spacing without risking match Glory.
Match Flow and Team Combat Rules
Matches place your team of three against three opponents on maps such as Sakura. The first team to secure three round victories wins the overall match.
Because each side only has three players, losing a single teammate leaves the survivors in a difficult 2v3 situation. Effective match strategy follows three distinct phases:
- Opening engagement: Teams leave spawn and advance toward the central arena. Ranged players use bows or muskets to test sightlines and chip enemy health before committing resources.
- Mid-round clash: Once damage is dealt, players slide into close quarters using hammers to knock opponents off balance or deploy portable shields to absorb incoming arrow fire and force enemies to waste ammo.
- Cleanup and regrouping: When an opponent falls, remaining teammates push together to finish the round. If low on health, disengage behind cover to apply bandages or use consumable healing items before challenging the next foe.
Progression: Shards, Chests, and Tribes
Progression in Tribes 3v3 is tied directly to match completion rather than paying for instant advantages:
- End-of-Match Chests: Finishing a match prompts a chest opening sequence that awards item shards.
- Unlocking Equipment: Locked armor tiers and weapons require a set number of shards (for example, Leather Armor requires 10 shards to unlock).
- Earning Glory: Winning competitive matches earns Glory for your profile and contributes to your account level.
- Joining a Tribe: Players can create or join community squads known as Tribes (such as the top-ranking tribe Nico).
Frequently Asked Questions
Is Tribes 3v3 related to TRIBES 3: Rivals?
No. Tribes 3v3 [soon??] is an independent Roblox game developed by Snick Co. TRIBES 3: Rivals is an entirely separate PC game on Steam developed by Prophecy Games.
How many points can I spend in my loadout?
Your loadout has a hard cap of 12 points. All weapons, armor pieces, utility items, and ammunition stacks share this single point pool.
How do I slide on PC?
Press the C key on your keyboard while moving to perform a combat slide, which helps you dodge ranged projectiles and move between cover quickly.
Are there any working promo codes?
Currently, there are no verified active codes released by Snick Co. for Tribes 3v3. Do not trust unofficial third-party code lists, and monitor official developer announcements on the Roblox game page for future updates.













