To equip weapons in Tribes 3v3 on Roblox, open the loadout interface before a match or press B on your keyboard after joining the game. You build your kit from an inventory of unlocked gear, but every item draws from a strict 12-point maximum budget.

Tribes 3v3 is a competitive 3v3 deathmatch game developed by Snick Co., featuring fast-paced combat with melee, ranged weapons, and tactical utility. Understanding how points are allocated is critical to fielding an effective setup.

How to Equip and Unequip Gear in Loadouts

The game provides up to five customizable loadout presets that you can save and swap between. To configure your weapons and items:

  1. Press B on your keyboard (or click the Loadout button on the bottom left of your screen) to open the configuration menu.
  2. Review your currently equipped items on the setup card.
  3. To remove an item, click on it or select the X icon to unequip it, immediately refunding its value back into your shared 12-point budget.
  4. Browse your unlocked gear list, click the weapon, armor piece, or consumable you wish to bring, and confirm it fits within your remaining point cap.

Equipping gear is tied entirely to your available points. If you do not have enough remaining budget, you must remove existing gear or lower your ammunition count before adding new equipment.

Known Equipment Point Costs and Budget Limits

Every loadout operates with a hard cap of 12 points. Ammunition, defensive armor, secondary tools, and primary weapons all draw from this single pool.

ItemItem CategoryPoint CostNotes / Ammunition Limits
Diamond ArmorArmor6 pointsConsumes half the total loadout budget
Iron SwordMelee Weapon3 pointsDedicated close-range weapon
HammerMelee Weapon3 pointsHeavy melee weapon
Diamond DaggerMelee Weapon2 pointsLightweight close-range weapon
Sling / SlingshotRanged Weapon1 pointCheap ranged filler weapon
Snap TrapTactical Utility1 pointDeployable trap consumable
Normal ArrowsAmmunition1 point per 12 arrowsCapable of holding up to 36 arrows (3 points max)
Fire ArrowsAmmunition2 pointsProvides 6 fire arrows

Note: While items like the Crossbow, Wood Bow, Blunderbuss, Musket, Flintlock, Bandages, and Smoke Bombs are equipable items in the loadout screen, their exact individual point costs are not fully detailed across existing demonstration logs.

Ammunition must be purchased intentionally. Crossbows and bows can technically be taken into matches without arrows if you spend zero points on ammunition, rendering them unable to fire. Normal arrows scale in increments of 12 per point up to a total inventory ceiling of 36 arrows for 3 points.

How to Unlock and Upgrade Weapons

Items are not all unlocked by default. You expand your available loadout options through several match and lobby mechanics:

  • End-of-Match Chests: Finishing matches awards victory drops and reward chests. Opening these awards items and upgrade shards.
  • Shop Drops: Drop chests have also appeared in the store menu (such as a golden drop purchased for 9 Robux during recorded gameplay).
  • Collection Upgrades: Accessed via the Collection tab on the left-side menu. When you gather enough specific weapon shards from match chests, you can spend them to upgrade the weapon, which increases its combat stats.

Controls and In-Match Combat Mechanics

Managing your weapons properly involves utilizing the game's movement and perspective toggles during rounds:

  • B: Opens the loadout menu inside the match lobby.
  • V: Toggles First-Person view (a dedicated on-screen button is also provided for mobile players).
  • X: Switches third-person shoulder camera positions from left to right.
  • C: Performs a slide dodge maneuver to evade incoming ranged fire.

Matches are played in 3v3 formats scored on a first-to-three round-win basis. You can also visit the Training mode from the main menu to practice projectile arc mechanics, sword strikes, and camera angles before jumping into live lobbies.

Frequently Asked Questions

Can you change your loadout during a round?

Loadouts are chosen between matches and rounds from your five saved loadout slots or by opening the loadout menu in setup moments. You cannot freely spawn new items mid-engagement once a round is active.

What happens if you run out of arrows in Tribes 3v3?

If you exhaust your equipped arrows (capped between 12 and 36 based on how many points you spent in setup), your bow or crossbow cannot fire. If you did not equip a backup melee weapon, throwing knife, or secondary weapon, you will have no offensive capability until the next round recharges your loadout.

Does heavier armor reduce the weapons you can equip?

Yes. Because armor draws from the same 12-point budget, equipping Diamond Armor consumes 6 points—half of your entire equipment allowance—leaving only 6 remaining points to split between your weapons, utility consumables, and arrows.